|Words of 'BADPEEPS'
Stretch, Bend and SHOUT! Smash, Flick...."WHAT D' ____!"
Alley - Extension of the court by l 1/2 feet on both sides for doubles play.
- Usually means smashing everything and forcing your opponent to make mistakes.
Back alley - Area
between the back boundary line and the long service line for doubles.
Backcourt - Back third of the
court, in the area of the back boundary lines.
Backhand - Usually hit on the other side of your forehand.
Some players think they can get away without having to play backhand shots. The backhand was invented precisely for such players.
Balk - Any deceptive movement that disconcerts an opponent before or during the service; often called
Baseline - Back boundary line at each end of the court, parallel to the net.
- An illegal tactic, also called a sling or throw, in which the shuttle is caught and held on the racquet and then slung during
the execution of a stroke.
Center or base position - Location in the center of the court to which
a singles player tries to return after each shot.
Center line - Line perpendicular to the net that
separates the left and right service courts.
Clear - A shot hit deep to the opponent's back boundary
line. The high clear is a defensive shot, while the flatter attacking clear is used offensively.
- Usually uttered to motivate and encourage self or partner.
Court - Area of play, as defined by the
outer boundary lines.
Deception and disguise - Deception is usually preceded by disguise. If you cannot
tell whether the other guy is going to execute a clear, smash or drop, he has good deception.
- Usually means lifting and returning smashes and drops.
Drive - A fast and low shot that makes a
horizontal flight over the net.
Drop - A shot hit softly and with finesse to fall rapidly and close
to the net on the opponent's side.
Fault - A violation of the playing rules, either in serving, receiving,
or during play.
Feather - Goose feather. Makes great shuttlethingys.
- A quick wrist and forearm rotation that surprises an opponent by changing an apparently soft shot into a faster passing
one; used primarily on the serve and at the net.
Footwork - The way you move about on court is called
footwork. Good footwork makes you look graceful and allows you to get to shots with the least amount of movement, and that
equates to efficiency.
Fluke - Shot that is hit by the racquet frame and end up winning a point inadvertently.
Also called a lucky shot.
Forecourt - Front third of the court, between the net and the short service
Forehand - The forehand was invented for those who don't have a backhand. See backhand.
- Expressed by a doubles partner when he or she cannot get to a shot, usually a drop shot, hoping or expecting that you will
get to it.
Good eye - Compliments paid (sometimes grudgingly) to an opponent who has just made a line
call to his or her favour.
Good Game - Said at the end of a match when players shake hands, usually
by the side that has just won. For the other side, what they want to say is unmentionable.
- Compliments paid (sometimes grudgingly) to an opponent who has just made a good shot.
Grip - The
way you hold a racguet is called grip. There are different grips for different strokes. Grip is also what you use to wrap
your handle with. Grip is also what's felt when you are moving back and forth on the court. Some surfaces provide better grip
Hairpin net shot - Shot made from below and very close to the net with the shuttle rising,
just clearing the net, and then dropping sharply down the other side. The shuttle's flight approximates the shape of a hairpin.
shot - A shot hit low and to midcourt, used effectively in doubles against the front-and-back formation.
smash - A half smash is not a half-hearted shot. It is a deliberate toned down smash, usually executed with a slice
of the racquet to slow down the speed of the shuttle, causing it to fall quickly short of the short service line.
got it - Spoken by a doubles partner to reassure you that he or she will take care of the shot in question. Usually
end up not getting it.
I got mine - Spoken by a doubles partner who has just barely managed to make
a weak return and now expects you to save the point.
Kill - Fast, downward shot that cannot be returned;
a "I will keep my mouth shuttutetutetutetuteway." Exclaimed by a doubles partner for you to smash with everything you've got
so he or she doesn't have to deal with the next shot.
Let - A legitimate cessation of play to allow
a rally to be replayed.
Long service line - In singles, the back boundary line. In doubles a line
2 l/2 feet inside the back boundary line. The serve may not go past this line.
Match - A series of
games (it had been best of 3 games to 15 points, but recently, international tournaments have experimented with best of 5
games to 7 points), to determine a winner.
Midcourt - The middle third of the court, halfway between
the net and the back boundary line.
Mine - Similar to I got it.
Net shot - Shot hit from the
forecourt that just clears the net and drops sharply.
Plastic shuttles - Don't play with those things.
It's not badminton.
Power - Power is measured in how hard and fast you can smash a shuttle. 100 to
150 mph - you're okay. 150 to 200mph - you're pretty powerful. 200 to 250 mph - you should consider training for the Grand
Push shot - Gentle shot played by pushing the shuttle with little wrist motion, usually
from net or midcourt to the opponent's midcourt.
Racquet - Instrument used by player to hit shuttlethingy.
Weight: About 3 ounces. Length: about 27 inches. Made of: Ceramic, graphite, or boron frame; sheep-gut or synthetic string.
- Exchange of shots while the shuttle is in play.
Rubber - A rubber set is the third and deciding
set of a 3 set match.
Serve or service - Stroke used to put shuttlethingy into play at the start of
Service court - Area into which the serve must be delivered. Different for singles and
Service over - Means exactly that. Your service is over, and it's now your opponent
nuts - And other similar 4 letter words are exclaimed when a player makes a bad shot or
misses one completely.
Short service line - The line 6 l/2 feet from the net which a serve must reach
to be legal.
Shuttlethingy - Official name for the object that players hit. Also known as "birdie."
Weight: .17-.l9 ounces. Made of: 16 goose feathers attached to a rounded cork base covered with sheep skin. Usually lasts
for no more than a few rallies. The heavier the shuttlethingy, the faster it flies. Flies faster in higher temperatures and
at higher altitudes.
Smash - Hard-hit overhead shot that forces the shuttle sharply downward. Badminton's
primary attacking stroke.
Sorry - a solemn declaration by a doubles partner who has just made a bad
shot and caused the team to lose a point, game or match.
Speed and stamina - Training is about speed
and stamina. The reason for speed and stamina is so that you can hit powerful shots faster, and more of them than your opponent
without keeling over to puke after each rally.
Straight sets - When you win in straight sets, it means
you have beaten your opponent in 2 sets, straight.
Tendinitis - An inflammatory joint condition that
all badminton players suffer from, sooner or later.
Tram lines - The area between the doubles side
boundary lines and the singles side boundary lines.
Up - Usually expressed by a dominant, condescending
player to his or her partner to go up to the net to cut off weak returns from their opponents.
- Other than the conventional stretching or moving about to get the blood flowing, warming up also consists of hitting the
shuttle in various ways with a partner or opponent for a few minutes before actual play begins.
- Shot that results when the frame of the racquet hits the base of the shuttle. Once illegal, this shot was ruled acceptable
by the International Badminton Federation in 1963.
Walk over - When a player is unable to play or
did not show up for a match, it's a walk over.
Wrist - A necessary anatomical part if you want to
excel in badminton.
Yours - Expressed at the last second by a doubles partner for you to take a shot
that has went past both of you, and it's your fault if you miss it.